A Danger to Herself and Others is a Quest in Divinity: Original Sin II. In your travels, you meet a physician beside himself with worry over a recent patient. It turns out that the patient is afflicted with some sort of sickness. Will you be able to help her?
Important NPCs
- Natalie Bromhead
- Gregorius Swann
A Danger to Herself and OthersObjectives
- Meet the healer Gregorius Swann near the Stonegarden Cemetery.
- Convince him to let your party into his house to see the patient.
- Enter the cellar.
- Cure the woman. (choice)
- Kill the woman. (choice)
A Danger to Herself and Others Walkthrough
Northeast of Stonegarden Cemetery, you will come across a healer's home. Persuade him to tell you about his troubles and let you into his house to cure an afflicted Sourcerer.
Follow the healer into the cellar, and from here, you will have 2 options: kill her or cure her. If you approach her with a non-Scholar character, there will be no option to cure her and the only recourse is to kill all the enemies that appear. If you approach her with a [SCHOLAR] character, however, you can point out that she is suffering from a trepanation wound, and the healer will ask you not to kill her during the ensuing fight so he can attempt to cure her. In any case, both ways will lead to the sourcerer and attacking you, summoning 4 enemies that will join her in the fight (they are labelled as Natalie's Anguish, Natalie's Fury, Natalie's Despair, and Natalie's Fear)
In the ensuing fight, you will face off with 4 Natalie emotion monsters and Natalie herself. Each will award 10775XP (2700 in Definitive) when killed. If you choose to cure her, you will have to weaken her by dropping her to low health. The moment you weaken her, however, all emotions despawn. Thus, for maximum XP gain, it is crucial to kill off all 4 emotions before weakening her.
After you successfully weaken her, you will engage in dialogue to begin the surgery. In order to ensure she doesn't die from surgery, you will need to start the operation as soon as possible. Note that there is a hidden stat check for Intelligence and Finesse required to successfully perform the surgery. It is quite low, however, so simply casting Clear Mind on any character with base stats of 10 should be enough to clear the check. Afterwards, pick the dialogue options:
"Ask Swann to help keep her steady."
"Select a pair of delicate tweezers and gently try to remove the maggot"
and finally "Slowly close up the wound".
You will successfully cure her and receive 13450XP for your troubles. Speak to Gregorius Swann to obtain 50 Attitude, and an epic-quality reward of your choice. He will also be available as a healer and trader from now onwards (his healing spell will damage Undead though). The quest is complete at this point.
If she doesn't survive from surgery, you gain no XP and you will lose attitude points with Swann. The quest will be complete, as if you killed her yourself (except you receive no XP from killing her compared to if you went with the "kill her" route in the beginning).
If you choose to kill her, simply finish off all enemies and the quest is complete.
Rewards:
- 5800XP for persuading the healer to let you into his home.
- 10775XP for killing each Natalie emotion and Natalie herself, for a total of 53,875XP if you decide to go for the "Kill her" route.
- 10775XP for killing each Natalie emotion(2700 in Definitive) and 13450XP for curing Natalie, for a total of 56,550XP if you go for the "Cure her" route.
- Gregorius Swann will be available as a healer and trader, along with +50 Attitude and an Epic reward of your choice if you successfully manage to cure her.
Tips and Tricks:
- Use a [SCHOLAR] character to persuadeGregorius Swann to let you help
- Use a [SCHOLAR] character when approachingNatalie Bromhead to allow curing her.
Quests |
A Craftsman of Dreams and Nightmares♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |
'); } if (ppp && window.innerWidth < 1000) { //document.write('\x3Cscript type="text/javascript" src="https://player.twitch.tv/js/embed/v1.js">\x3C/script>'); document.write('